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Little Neptune - Materials

These are some of the materials I made for my Little Neptune map. I found myself experimenting with different workflows for texturing throughout the project, so some were made entirely within Substance Designer and some were baked and textured in Painter instead.

The goal here was to create stylised textures with an emphasis on overlapping shapes and loose, somewhat painted albedo textures.

Brick wall material used for throughout the map. Made in Substance Designer.

Brick wall material used for throughout the map. Made in Substance Designer.

A trim sheet used for a boat. Made in Substance Designer.

A trim sheet used for a boat. Made in Substance Designer.

A tiling texture made for a boat. Made in Substance Designer.

A tiling texture made for a boat. Made in Substance Designer.

Overlapping wooden planks used for the walls of a restaurant. Modeled in Blender, baked and textured in Substance Painter.

Overlapping wooden planks used for the walls of a restaurant. Modeled in Blender, baked and textured in Substance Painter.

A glazed brick trim sheet used for the walls of a fishmongers. Made in Susbtance Designer.

A glazed brick trim sheet used for the walls of a fishmongers. Made in Susbtance Designer.

Wooden flooring used throughout the map. Modeled in Blender, baked and textured in Substance Painter.

Wooden flooring used throughout the map. Modeled in Blender, baked and textured in Substance Painter.

Herringbone brick flooring used throughout the map. Made in Substance Designer.

Herringbone brick flooring used throughout the map. Made in Substance Designer.

Roof tiles used on the restaurant. Modeled in Blender, baked and textured in Substance Painter.

Roof tiles used on the restaurant. Modeled in Blender, baked and textured in Substance Painter.