Big thanks to Simon Barle for his awesome vegetation/foliage shader
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Little Neptune - a stylised ideallic floating village overlooked by an enormous ocean planet above. Its denizens use flying boats to plunder the sea for fish and bring them home.
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Designed as a first-person walkabout level in Unreal Engine 4, I tried to place points of interest throughout the map to lead the player around. This project was a tremendous exercise in blocking out, composition, lighting, using trim sheets, developing stylised textures and models, LODs and collisions. I'm very excited to take the lessons learned here on to the next project!