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Little Neptune - UE4 Environment

Big thanks to Simon Barle for his awesome vegetation/foliage shader
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Little Neptune - a stylised ideallic floating village overlooked by an enormous ocean planet above. Its denizens use flying boats to plunder the sea for fish and bring them home.
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Designed as a first-person walkabout level in Unreal Engine 4, I tried to place points of interest throughout the map to lead the player around. This project was a tremendous exercise in blocking out, composition, lighting, using trim sheets, developing stylised textures and models, LODs and collisions. I'm very excited to take the lessons learned here on to the next project!

Props used throughout the street.

Props used throughout the street.

Props for the fishmongers building.

Props for the fishmongers building.

Props used for the restaurant building.

Props used for the restaurant building.

Foliage shader by Simon Barle. Foliage assets used throughout the map. Modeled basic high-poly leaves and branches, then baked to a texture. Cards were made from these textures and then arranged to create the foliage seen in the picture.

Foliage shader by Simon Barle. Foliage assets used throughout the map. Modeled basic high-poly leaves and branches, then baked to a texture. Cards were made from these textures and then arranged to create the foliage seen in the picture.

A flying boat textured using 2 tiling textures and 1 trim sheet.

A flying boat textured using 2 tiling textures and 1 trim sheet.

Flying van loosely based on a Volvo Duett, textured using 1 trim sheet and 1 texture containing floaters/decals.

Flying van loosely based on a Volvo Duett, textured using 1 trim sheet and 1 texture containing floaters/decals.

Rocks blocked out in Blender, sculpted and decimated in ZBrush, taken back to Blender to remove unnecessary edges and into Painter for texturing.

Rocks blocked out in Blender, sculpted and decimated in ZBrush, taken back to Blender to remove unnecessary edges and into Painter for texturing.

Various bits of architecture used throughout the map.

Various bits of architecture used throughout the map.

Screengrab from Zbrush sculpt of Fish Statue.

Screengrab from Zbrush sculpt of Fish Statue.

Screengrab from Zbrush sculpt of Fish Statue.

Screengrab from Zbrush sculpt of Fish Statue.