A model made last year for use in Valve's Source Filmmaker. I used a few different programs - modeling, scultping and the majority of texturing done within Blender, XNormal for normal map baking and GIMP for touching up the diffuse and for creating a specular map.
As I did with my Solar Man model, I tried to replicate the style of Mega Man's design in the Wii U Super Smash Bros.
Mega Man 10 - Pump Man